Need for Speed's First Major Update to Fix One of Its Biggest Problems
Ghost Games' Ben Walke is proud to announce its first major update for "Need for Speed," which will address a rubber-banding that many gamers of its latest reboot are complaining about. The patch is due toward end of November and will innovate a more balanced Al Catch Up, IGN reported. This is said to be one of the game's highlights after it was released early this month.
Developer Ghost Games has outlined that its first update will fix the game's rubber banding issues. In our review, we stated that AI-controlled racers manage to supernaturally blitz past you even if you've consistently held the lead in a race for most part.
"We have been reading your feedback over the launch period, alongside media reviews and taking stock. One of the big talking points that we've seen has been 'rubber banding' or 'AI Catchup'. Taking this feedback on board, the work is already underway to balance the AI, and this will be live alongside the first Living Game update," wrote Ben Walke, Content and Community Manager at Ghost Games in a post on the official Need for Speed website.
It's one of several changes mooted for the update in a new post on the Need for Speed blog, with functioning mirrors, wrap editing features and neon upgrades for cars also inbound.
Ghost Games' Need for Speed has already had a fairly major recent update, with the stutter that players on Xbox One were complaining about being addressed, and as part of its always online status more updates are promised as the game evolves in the future.
This is going to be the first update after its launch nearly two weeks ago. The headline feature here is a fix for AI rubber-banding – which we, and many of the game’s fans, found very distracting.
Neons will also be introduced with the new patch.
Find all the changes below. The update is due before the end of November.
Need for Speed is out now on PS4 and Xbox One, with the PC version following early in 2016.
Cheers!!!
Developer Ghost Games has outlined that its first update will fix the game's rubber banding issues. In our review, we stated that AI-controlled racers manage to supernaturally blitz past you even if you've consistently held the lead in a race for most part.
"We have been reading your feedback over the launch period, alongside media reviews and taking stock. One of the big talking points that we've seen has been 'rubber banding' or 'AI Catchup'. Taking this feedback on board, the work is already underway to balance the AI, and this will be live alongside the first Living Game update," wrote Ben Walke, Content and Community Manager at Ghost Games in a post on the official Need for Speed website.
It's one of several changes mooted for the update in a new post on the Need for Speed blog, with functioning mirrors, wrap editing features and neon upgrades for cars also inbound.
Ghost Games' Need for Speed has already had a fairly major recent update, with the stutter that players on Xbox One were complaining about being addressed, and as part of its always online status more updates are promised as the game evolves in the future.
This is going to be the first update after its launch nearly two weeks ago. The headline feature here is a fix for AI rubber-banding – which we, and many of the game’s fans, found very distracting.
Neons will also be introduced with the new patch.
Find all the changes below. The update is due before the end of November.
- More balanced ‘AI Catch Up’
- New Wrap Editor features:
- Mirror functionality
- Improved colour picker
- Hoonicorn and Morohoshi-San Diablo
- Gifted upon completion of their respective narrative threads
- First look at neons
- Early in development version on Morohoshi-San’s Diablo
- REP increase 50-60
- 3x Trophies & Achievements
- New daily challenges
- x30 new pre-set wraps
- General bugs, tweaks and improvements
Need for Speed is out now on PS4 and Xbox One, with the PC version following early in 2016.
Cheers!!!
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